The Best Series, According to Mii

This showcases the five playable sports in Wii Sports: Baseball, Bowling, Boxing, Golf, and Tennis.

As of December 13th, 2019, Wii Sports is the 4th best-selling video game of all time. Granted, a free copy of the game came with every purchase of every Wii console, so some people argue that Wii Sports doesn’t deserve it’s spot on the chart. This isn’t the only instance in which a game from the Wii series has been berated. In my experience, a lot of the games from this series have been deemed “boring” and “cringey.” My opinion, contrarilly, is the exact opposite. The charm from these games has captivated me since I first got them, and I still play these games today. Even the Wii Fit games that I don’t have make we wish I did have them. I love playing these for a number of reasons.

Mii characters are made in the Mii Channel in a process that looks like this.

I’m definitely a sucker for character creation, hence my love for the like The Sims. The Mii characters being the avatars played with in these games are no exception. They have a cutesy-cartoonish style to them while still having a limitless rage of adaptability to make each Mii unique. The animations and facial expressions these characters make when they cheer, cry, dance, and many others are unlike any other animations I’ve seen, and I love their style of movement. Everything about these little people is perfect, so it’s no wonder I love their use in these games.

This game from Wii Play Motion is similar to Luigi’s Mansion, as you catch ghosts in a vacuum-like machine.

Secondly, every one of these games is unique. Yes, there are other party games and sports games and fitness games out there, but the ones for the Wii are different, partially because of the use of motion controls. Especially in Wii Play, these games feature all sorts of different ways the Wii remote can be used. Shaking, tilting, button pressing, and the like are all different methods of playing these games, and I love how each control scheme is implemented in these games.

Wii Party U‘s “Dance with Mii” keeps everyone on their feet.

What’s more, these games are actually fun. With Wii Party, anybody can pick up the minigames pretty easily and become engaged in it quickly. Wii Sports Resort has some of the hardest challenges I’ve ever done in it, but I still had fun completing them. Wii Music is a great game to play with friends for virtually playing music and just vibing. No matter what you’re doing with a game from this series, you’re having fun.

Many games from this series even include adorable dogs!

I cannot tell you how much these games alone have made me laugh, rage, and even cry. I’ve spent countless hours playing each of them, and even through the hard parts, I still had fun. Every time I’ve played this game with friends, there has never been a time where I noticed they weren’t smiling while they were playing. Trust me, there is nothing boring nor cringey about seeing that.

Wii Music at E3 2008 was an unforgettable experience. Especially for this guy.

A Game to Stake My Life On

As of today, I have a very close-knit friend group that consists of twelve people. Whenever we all plan to hang out, often times I end up messaging the group, “Should I bring Jackbox?” I don’t know why I bother asking because the answer is always yes since we all love it so much.

The Jackbox Games logo

“Jackbox,” as my friend group likes to call it, refers to the Jackbox Party Pack, which is a bundle of five different games in one. The theme of each game ranges from random trivia to mural drawing to role-playing aliens. Each game usually allows for up to eight people to play, and each player uses their phone or tablet as a controller. For parties larger than eight, there is an “audience mode” where players who join the audience aren’t directly playing the game, but can still affect the turnout of a game by doing things such as swaying votes.

This is the thumbnail for the Jackbox Party Pack 6, previewing the games in it.

The 6th installment of the Jackbox Party Pack came out a couple months ago, and to say that I was hyped for its release would be an understatement. I was ecstatic for this game’s release. In particular, I was really excited for one game in the pack: Trivia Murder Party 2

Trivia Murder Party 2 is the sequel of the original Trivia Murder Party (from the third party pack), continuing to follow the story of the psychotic, trivia-obsessed serial killer. Unlike being locked in the quizmaster’s basement like in the first game, this time around he brings us to his old family-run hotel. The game is based on rounds. At the start of each round, every player answers a multiple-choice trivia question. Everyone who got the right answer wins $1000, and anyone who answered incorrectly or didn’t answer in time has to play a minigame that their life depends on, as the loser(s) of the minigame dies. After the minigame or if nobody answers incorrectly, a new round begins. When only one player is left alive, the game goes into the final phase. In this phase, all players, dead and living, answer select-all-that-apply trivia questions in a lightning-round style format. The player who gets a set number of correct answers first wins.

A typical game of Trivia Murder Party looks like this.

Personally, I think this is my favorite game from the 6th Party Pack. The art style and music are great, the murderous host still has his funny and awkward quips, and the game is actively engaging. I like how in this game, the death minigames aren’t nearly as skill-based as the first TMP. The first one had a minigame based on spelling and one based on math, which is kind of unfair to people who struggle in those areas. TMP2, on the other hand, doesn’t have any minigames of that sort, which I like. I will say though that I recommend TMP2 for those that are well-experienced in the original TMP because the new one adds some trickier mechanics and is a little faster-paced. Either way, the game is still a lot of fun, and my friend group says the same.

Here is a TMP player who is likely about to reach an unfortunate demise.

A Trip Down Goomba’s Booty Boardwalk

this message is what comes up when you win a game of Mario Party

I have been a fan of the Mario Party series for a very long time, and it has been a part of my life in many ways. Mario Party DS was the first video game I had. Mario Party 8 was one of the few games that I bonded with my closest friend over. Mario Party Island Tour was the first game that made me rage so hard that I broke an electronic. Even today, playing Super Mario Party with my friends is one of my favorite things to do. Over the years I’ve acquired multiple different installments of Mario Party, and had different likings for each of them.

the cover art for Mario Party DS


On Christmas Day, 2007, I got a Nintendo DS and a copy of Mario Party DS. I spent a lot of time, energy, and even emotion playing this game. One of the first friends I’d ever made also owned this game, and he was a lot better at it than me. He helped me through the tough boss fights and come up with better strategies in the game. We also spent countless hours just playing one mini-game, “Dust Buddies.” I still have that game with my original profile name, “Taod,” which was my attempt at spelling “Toad” in 2nd grade.

MC Ballyhoo and Big Top, the emcees of Mario Party 8

Not long after that game, I then got a copy of Mario Party 8. Initially, I didn’t spend much time playing it. The same friend mentioned earlier also had a copy of this game which we played pretty often at his house, but I didn’t play it much on my own time. Fast forward to my freshman year of high school, where I started hanging out with another guy, my present-day best friend, who also happened to own a copy of this game. We proceeded to spend numerous Saturday nights that entailed chugging entire cans of Monster and playing this game until passing out at 4 am. By far, these were some of the best late nights I’ve ever had.

The box art for Mario Party 10

Around my freshman year, I’d also gotten the 9th and 10th installments of Mario Party. I wasn’t a big fan of these games. I showed these games to my Monster-sharing friend, and he wasn’t a fan of them either, especially because an essential mechanic to the way the game was played changed drastically. Normally, every player individually rolls a die to determine how far he/she moves. In MP9 and MP10, all players are in the same vehicle which moves every time someone rolls. This was confusing how everyone moves together to progress on the board, but still competing against each other. To this day, I don’t have much time logged into these games.

A screencap from Mario Party Island Tour, which has a heavy bubble theme

Mario Party Island Tour for the 3DS didn’t get much of my attention, either. The first day I got the game (Easter 2015, if I’m remembering correctly), I got so mad at a luck-based minigame that I punched my 3DS and broke it. I haven’t played the game since. 

me if I ever have to play Mario Party Island Tour again


On a much lighter note, I do have a copy of the most recent edition from the series, Super Mario Party for the Switch, and this game, fortunately, has yet to make me break anything (knock on wood). I currently have a large group of friends who all love this game and play it frequently with me. As much as I love this series, I think Nintendo should end it with this game on a high note. Super Mario Party is my favorite game from the series, a commonly shared belief amongst other Mario Party fans, and I think this would be a good place to close it.

High-fiving was a cute element added to Super Mario Party

My Fascination With VR

Alright, I know my last blog post was related to the one before it, and this one relates to the last one, but I promise the is the last link on the chain. In my most recent blog post, I discussed for a little while about virtual reality. This post is going to be entirely focused on my fascination for this.

A boy wearing a Playstation VR headset

Virtual reality gaming is by far the most enchanting form of playing to date. The first time I saw virtual reality, I honestly felt it was a little dystopian-esque. After all, you literally have a screen plastered to your face, and many of your other senses are also diverted from real life to focus on what’s on the screen.

a scary, dramaticized depiction of what virtual reality might turn into

Either way, virtual reality is still one of the coolest things in the world to me. The first time I tried it was around five years ago in a microsoft store. They had an HTC Vive headset set up for demonstrations, and I got to try it out. From that point on I had adored virtual reality. I watched numerous YouTube videos of people playing various games with the headset, I started doing my own research on new technologies to be implemented into VR, and I did many other VR-related activities.

A thumbnail for a video of Youtuber Jacksepticeye playing in VR

Recently, I went to a friends house and got to play around with his VR headset. He’s into technology and graphic design and the like. While I was playing, I noticed how sometimes I would go around a wall, and the way it looks would be different from how it looked on the other side of the wall. When I mentioned this, my friend told me this was something really common in VR games and is an example of non-euclidean geometry. 

A hexagon in non-euclidian geometry can have six right angles

This article can explain it better than I can, but non-euclidean geometry is basically when models and designs don’t stick to a normal planar geometry like the graphs we use in a normal math class. Because of this, a tunnel from the outside looks very long, but when you go through it, it’s only a step or two long. Using this, the dimensions of things in the game can be changed drastically to accommodate for the small play space someone has for their VR. Even the concept of math not being what I thought it was in VR still fills me with wonder.

Some people playing VR, living out my dream

I don’t know what it is about VR that makes me feel so star-struck, but I cannot get enough of it. It’s almost like a high I used to get when I ran cross-country, but better. I can’t wait until I get my own VR headset. I asked my mom for a Oculus Rift S for Christmas, so fingers crossed!

All I want for Christmas is this!

Motion Controls are the Future

In my previous blog post, I very briefly mentioned Nintendo’s innovation when it comes to the development of controllers with emphasis on motion controls. Motion controls are game features in which the game is controlled using the motion of the controller (e.g. tilting, shaking, flicking) instead of pushing buttons. To me, this is one of the coolest modernizations to ever come to the gaming industry. 

As far as I know, the first console to use motion controls was the Nintendo Wii. I still remember playing Wii Sports in the living room with my family and how amazing it was to mimic throwing a bowling ball down the lane and see that the game copied my movements. The Wii Remote and Nunchuck were unlike any other controller the gaming world had ever seen. The use of these motion controls was unique to the Wii, but the Wii’s widespread popularity encouraged the implementation of this function into other systems.

This widespread popularity of motion controls soon sparked the ideas of augmented and virtual reality. The difference between augmented and virtual reality is that the latter puts you in a completely different reality whereas the former just makes some slight alterations to what is around you. Pokémon GO is probably the most popular form of augmented reality. Motion controls allow for both of these styles of play to become a reality (pun fully intended) since they are the fundamental aspect of controlling these games.

I cannot wait to see where motion controls head next. I thought the most interesting use of this was Microsoft’s Kinect for Xbox, though it was discontinued. I know many virtual reality companies have started doing all sorts of new things with motion controls from ankle sensors to track the pose of your legs to a 360 degree treadmill so you can full out sprint in game to even finger sensors so you develop a sense of touching something that doesn’t exist. Thank you, Nintendo, for gifting this revolutionary gaming movement (also fully intended) to the world.

Nintend-Oh no!

Shigeru Miyamoto, representative director of Nintendo, on The Tonight Show

Don’t get me wrong, I love Nintendo. I’ve owned five different DS’s, I have a Nintendo version of Monopoly, even as I’m typing this now, I just realized I’m wearing a Nintendo t-shirt. Nintendo always has and always will be my favorite video game company. As much as I adore this company, I also enjoy talking about some of the flops that came from Nintendo. 

A Wii U Console

One of the biggest things that comes to mind when someone thinks of a Nintendo failure is the Wii U. The successor to the Wii, the Wii U is essentially the same as a Wii, except along with using Wii Remotes, it also features a game pad. The game pad featured a screen amongst the thumbsticks and buttons that allowed for multiple ways to play. I personally liked the Wii U and thought this controller was incredibly innovative at the time, which was no surprise coming from the company this first implemented motion controls. However, many people just weren’t fans of the Wii U. My guess is that people thought there was little to no difference between it and the Wii, so people felt it was unnecessary to get the new one.

A 2DS Console

Another hardware flop Nintendo had was the 2DS. Like the Wii U, the 2DS was very similar to its successor, the 3DS, although the 2DS was meant to be a cheaper alternative to the 3DS that would permit playing 3DS games, just not in 3D. This seems like a good idea on paper, but for whatever reason, people just didn’t like the 2DS. Maybe it was because the 2DS couldn’t fold like a 3DS could, or maybe people felt a 3DS game in 2D wasn’t worth playing. Either way, this makes me a little worried for the Switch Lite, Nintendo’s cheaper alternative for the switch.

Luigi is a very popular Nintendo character, but he is mostly known for just being Mario’s brother. Many people felt bad for Luigi always living in Mario’s shadow. This included the people at Nintendo, so they came up with the “Year of Luigi” to commemorate thirty years since the green brother’s debut. Spanning from February 2013 to March 2014, the “Year of Luigi” prompted the launch many Luigi-themed games, consoles, and other merch to celebrate Luigi. Ironically tragic as it is, this year actually ended up being one of Nintendo’s financially worst years of all time. It is my understanding that part of the issue was that many of the games released were for the Wii U, an already struggling console. Other than that, I guess Luigi in the spotlight just wasn’t meant to be.

Despite these setbacks Nintendo has had, the company is still thriving. With the release of the Switch and all of its great games, the addition of cross-platform play amongst Xbox, PC, and Playstation, and the newest mobile game fad, Mariokart Tour, Nintendo should be set for a long time. I can’t wait to see what the next big thing Nintendo releases will be. Hopefully, I won’t add it to this blog post.

An intense game of 1, 2, Switch!

A Realistic SSBU Tier List

Since the release of Super Smash Brothers Ultimate, there has been a lot of talk about character tier lists for the game. Tier lists are basically rankings of anything based on various components, which are usually ranked from SS being the best, to F, the worst. Most tier lists today for SSBU are regarding each character’s ability to fight or the number of moves they have that can easily combo into other moves. I personally hate tier lists because of players called “Tier-listers,” who specifically select their characters based on how highly they place on a tier list. Because of these lists, you will often see the same few set characters appearing in tournaments. I understand that getting lots of practice with multiple different combo moves will help you win a match, but that ultimately takes the fun out of the game. Winning is always an enjoyable experience, but just doing the same combination of button presses and stick tilts over and over again doesn’t seem worth it. I’ve watched many livestreams and highlight reels of various professional tournaments for SSBU, and I’ve noticed in the facecams that the players don’t even smile until after the match is over, which is honestly kind of sad.

Because of this, I’ve taken the liberty of making my own fun little tier list. Instead of comparing combo moves or whatever, this list is based on how well they would do in a fight if it were in real life.

At the very bottom, we have the F-Tier. The characters are put on the bottom because they realistically have absolutely zero fighting experience and aren’t really in shape. At the very bottom, I would put Villager. Villager is literally just a kid with no fighting experience, no weapons, nothing. Isabelle would be ranked slightly higher only because she is an adult, and any adult could easily wipe the floor with a child, regardless of physical ability. Despite being a dog, Isabelle isn’t feral; she doesn’t have an animal instinct like Duck Hunt would, which is why he would be placed a little higher than Isabelle. The other characters I’d place here are Ice Climbers, Wario, R.O.B., Olimar, Peach, and lots more.

As for E-Tier, the next position up, this would cover everyone who is fit enough to defend themselves, but ultimately not cut out for fighting. This would include Mario, Dr. Mario, Luigi, Wii Fit Trainer, Yoshi, Diddy Kong, Sonic, Banjo and Kazooie, Inkling, and Piranha Plant. D-Tier will cover any character that knows how to fight, and is good at it. Mii Brawler, Little Mac, Ken, and Captain Falcon, to name a few. C-Tier would host all characters that can use a melee weapon, as a sword beats bare hands in any case. Link, Mii Swordfighter, Simon, Meta Knight, and pretty much every character from Fire Emblem would be in this category. B-Tier would cover any character that uses any sort of gun or bomb-like weapon, as it is much easier to kill somebody with a gun than with a sword or with fists. Mii Gunner, Samus, Snake, Fox, Falco, and a few others would be in this category. A-Tier will have any character that uses some kind of magic or weak supernatural ability. Corrin, Lucas, and any small or weak Pokemon would be ranked A-Tier. The S-Tier characters would be any character that uses literal godlike powers or is a god themselves. Palutena, Mewtwo, Bayonetta, Rosalina and Luma, and Joker would be of the few people here.

I know there are many unnamed characters on this list, but the criteria for each tier should be appointable to all of them except for one, the only character who deserves the rank of SS-Tier:

Kirby.

Kirby has the power to eat all of these characters without hassle and copy their abilities. Not to mention, in almost every single Kirby game, the final boss is some kind of godlike character, so beating any S-Tier character should be no more difficult to Kirby than any other fight.

And no, I didn’t put Kirby at the top just because he’s my main. I truly believe he is logically the most overpowered character.

Gambling in Gaming

There aren’t very many instances in which video games and politics collide. Today, a lot of what you’ll hear regarding these two is how violent video games create violent people which is then the indirect cause of mass shootings. I’m here to talk about a different crossover event between the two: loot boxes.

A loot box from Overwatch

Loot boxes are game mechanics that can be found in many different games, including Overwatch, Apex Legends, Star Wars Battlefront II, FIFA 19, and many others. Loot boxes can be earned via gameplay experience or can be bought using in-game currency or real money. Essentially, if you have a loot box, you open it and will get a random item from it. The item could be a character skin, a weapon skin, an emote, a particle effect, etc. Different types of loot boxes produce different types of items; the rarer the loot box, the more likely you are to win a very rare item. So far, so good, but this is where the dicey part comes in. Items that are won from loot boxes normally can’t be bought normally. If you really want a specific item, your only options are to either trade a ridiculous amount of money for it with somebody, or try your luck with the loot box. However, the likelihood of actually winning it in the loot box is so small, that you might as well buy it from the other guy that has it. Children, however, are much less likely to trust a stranger on the internet. They’re going to spend money hoping that they get the item they want over and over again until they inevitably spend more money trying to get the item they want than what it’s actually worth. Essentially, this is straight-up children gambling, which is illegal.

A YouTube thumbnail featuring a child playing Overwatch and opening a loot box

Some people (mostly game developers) disagree, and don’t believe loot boxes and gambling are the same, with one major argument being that in gambling, you frequently lose everything, whereas in loot crates, you always win something. Even though your prize may not be the item you wanted, it still has monetary value. It’s like buying a pack of baseball cards and hoping to get a certain rare card. Another argument is that mostly adults are the ones who buy the loot boxes, and parents should monitor what their children are spending their money on, especially when it comes to online purchases. The majority of people, however, seem to agree that it is in fact allowing children to gamble. Belgium’s gambling authority is one group that has this belief, has pushed to have these mechanics removed from games and even attempted to pressure the rest of Europe into banning the sale of games that feature this function.


As for the United States, there’s not much being done about this. There’s a few advocacy groups out there, and the problem has come to the attention of American legislators, but they otherwise haven’t taken any measures to resolve the issue. Until they decide to act upon this problem, I recommend playing I Can’t Believe It’s Not Gambling on Steam, a game that makes fun of loot boxes by bidding on virtual trash cans. Don’t worry, you don’t use actual money.

A screenshot from I Can't Believe It's Not Gambling

OMG! I Swear, Level Five Is Impossible!!!

Mobile games are a sham. Don’t get me wrong, some mobile games are intriguing. Some have a very unique story with interesting mechanics, such as some of my personal favorites, Beat Sneak Bandit and Trigger Heroes. Others are just a mobile version of a game that’s already available to be played on another platform, like Minecraft or Life Is Strange. However, I’m talking about the dark form of mobile games. You know the type: they’re fun, they’re addicting, and they’re easy, but they’re a sham.

I’ve broken down these kinds of annoying mobile games into three main categories: tycoons, infinite runners, and 4-piece puzzles. Tycoons are, in my opinion, the least annoying of the three. These kind are recognizable by the fact that they often times use the word “idle” in the title, and an ad for it often features one player who just recently started being compared to another player who has spent a much longer time playing it (e.g. me vs. my girlfriend or my dad vs. my mom). You start with almost nothing, and start earning/making a little bit of something, whether it be money, candies, gems, whatever. Then, when you earn enough of the something, you can use the something to buy means to produce the something faster. Then, with even more of the something, you can now buy even bigger means to make even more of the something. You eventually go from earning one something per second to earning billions and millions of the something per second! It’s so simple and easy! What makes it better is if you watch an ad that promotes another stupid game, you can get loads more of the something. What makes it even better is if you pay actual money to this mobile game you’ve only been playing for ten minutes, you can get Deluxe Somethings, which will allow you to get, believe it or not, even more of the something! What a deal! Now some of these tycoon games became very successful, including the first and most famous of these tycoon games, Adventure Capitalist, which started as a free game to play on a web browser, but eventually turned into a fully fledged game that can now be purchased on Steam (the top digital game-distributing platform), and even has sequels, spinoffs, and merch. Most of these games, however, rot and die after spending about a month on the App Store, which is honestly good for the rest of the mobile game community.

Speaking of dying, that’s what most people feel like after spending a lot of time on the second type of annoying mobile games, infinite runners. They are, as the name implies, games in which you are in some way moving for a long as you possibly can until you fail, which is often rage-inducing. Two of the most popular examples of these are Crossy Road and Flappy Bird. As these have two have shown, these types of annoying mobile games are identifiable with a name that is something to the effect of “verb-y noun”. Crossy Road and Flappy Bird, however, are not like the other ones, in that they don’t have obnoxious ads playing after every single time you crash, fall down, die, or in some way mess up, nor do they have their own annoying ad saying “I can’t get a score higher than four!” with a bunch of stupid emojis beside the text. I’m not even playing one of these, and I’m getting mad just typing about it.

Finally, the third and most hated genre of annoying mobile games, 4-piece puzzles. I call them this because all of these games are puzzles that are as easy to solve as a jigsaw puzzle with only 4 pieces. I can’t even think of any successful examples of this genre of annoying mobile game because these games stay on people’s phones for about two weeks then are never touched again because people get bored with them. You do a simple, mundane activity, complete the level, move on to the next one, do a slightly different version of what you just did last time, complete the level, and the cycle repeats. That’s how most of these annoying mobile games go. The real kicker is that every two or three levels you complete, you get an advertisement for another one of these stupid games, and the ad is always something ridiculous, like someone saying that they’ve been stuck on level six for thirty minutes and can’t figure it out, even though the solution to the puzzle is glaringly obvious, or a message saying that 98% of players can’t beat level twenty, even though the solution to the proposed infamous level looks stupidly simple. It’s so simple that it makes you feel smart, so you feel compelled to download the game yourself and show that advertisement who’s boss by breezing through level twenty. It’s all the same stuff over and over and over again.

What I’ve noticed and found to be interesting is that all of these annoying mobile games have something to do with the trend of making things “satisfying”. You’ve probably seen plenty of videos of things melting, being cut smoothly in half, crushed with a satisfying sound, and the like. Many of these annoying mobile games also have something to do with things similar to those. It’s satisfying to see a rapid direct cash flow. It’s satisfying to fit through all of the obstacles smoothly and get a new high score. It’s satisfying to make every piece fit into the right place. Not to mention, all of these annoying mobile games also tend to have basic, yet alluring color schemes. I think it’s interesting that current pop culture has made an impact on the gaming community as well.

That being said, I don’t like a lot of pop culture today, so that just makes me hate these mobile games even more.

SimGuruMalcolm’s Patch Notes

I’m not actually a SimGuru, but it almost feels like I am, especially when considering how much time, effort, and money I’ve put into the Sims. I’ve been playing the Sims for almost four or five years now, and I’ve been in love with it since I first got it. However, this post is not going to be about this. Instead, I’m going to highlight what I don’t like about the Sims, and what I would change about if I were a SimGuru.

Let’s start with an update I wasn’t a fan of. A long while ago, there was an update for the Sims that just straight-up removed some of the testingcheats, including the “add_buff” cheat. I know there’s multiple mods out there that put these cheats back in the game, but I don’t understand why they were taken out in the first place.

I’m also not a fan of seeing English text in-game, aside from things like text messages and whatnot. The Sims team is usually pretty good with keeping Simlish lettering the only language you’ll see, whether it be in books, on the computer, or a street sign. There are, however, a few places that they’ve missed. One of these is on the “It Gets Better” shirts. The Sims recently had a partnership with the It Gets Better organization in support of the LGBT community, and added many pride-themed items, including new T-shirts with the phrase “It gets better” printed on it. As supportive of this as I am, I’m not of fan of the English text on the shirt. The “It’s On Us” shirt is another example, and that shirt has been a part of the game since its initial release. If it were up to me, the English text would be changed to Simlish, regardless of whether it’s a part of something real or not.

Lastly, I need to address the need for a DLC toggler. As much as I love the seasons, having little snowmen being built and various holidays being celebrated, the weather gets awfully annoying sometimes. Not to mention the current toggles they have for rain, thunderstorms, and temperature effects on Sims don’t work. The worst of it is from the vampires. I thought the Vampires game pack was super cool and I love playing with vampire Sims every now and then, but it gets becomes annoying when they constantly break into my house, permitting me from doing things like attending a friend’s birthday party because the vampire is too busy breaking in to not even do anything. All they do is unlock the door, make a pot of coffee, not even drink it, stand around for a couple hours, then leave. All that time is wasted for nothing and it gets very annoying. I’ve already downloaded at least three different mods with the specific intention of getting the vampires to leave me alone, but it would be nice if the Sims could add their own DLC toggler and make it easier for me.

Again, I love this Sims, and it’s arguably my favorite game. These few things, however, are what really gets my goat. I’m no expert on game design, but I don’t think any of these would be that difficult to implement, either. I doubt any actual SimGurus will read this, but in case there is one out there, please fix these.

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